Main Mechanics Behind the Game

The main mechanic of the game is the Trashcan system. For general check, you’d roll one ten-sided die for each point of the relevant attribute. Checks can be opposing or against a value.

Example:
Grok the warrior is attempting to pry open a stuck door. The difficulty is 7. Grok’s strength is 5, so Grok rolls five 10-sided die.

[3] [4] [2] [9] [6]

Out of those rolls, he rolled one die greater than 7. So, he succeeds and pries open the door.

Some checks are more difficult than others. For each interval of 13, you’d need an additional success, and the check becomes 7. This is represented as 2-7, meaning he needs two rolls over 7 to succeed

Example:
Grok the warrior is trying to open a door that’s locked tight. The difficulty is 2-7. Grok’s strength is still 5, so he rolls five ten-sided die.

[6] [8] [5] [2] [4]

Grok only rolled one [7], but needed two. Had the [6] been a [7], he would have opened the door.

For opposing rolls, two characters would roll their relevant attributes with a check difficulty equal to the other’s attribute, and compare successes.

Example:
Grok the warrior want to punch his boss, Captain Jack. Grok has 5 strength, and Captain Jack has 6 Toughness. Grok rolls, then Jack rolls.

Grok: [6] [4] [7] [5] [4]

Jack: [4] [6] [3] [2] [1]

Grok rolled a [6] and a [7], both are equal to or higher than Jack’s Toughness. Grok gets two successes. Jack only rolled one die higher than Grok’s strength, [6]. Grok has more successes than Jack, so his punch’s damage is multiplied by two. Had Jack rolled more successes, the attack would fail to do damage.

Checks can be modified with situational modifiers and skills, explained in the Skills section.