Skills

When doing a skill check, you roll a normal attribute check, and add the character's rank in the skill to each die rolled.

Skill Roll Example
Captain Jack is attempting to fire his trusty pistol at Grok. He would roll a Gunnery(Sidearm) check. Captain Jack has a Dexterity of 6, so he rolls 6 dice.

[5][4][7][6][8][7]

He has three ranks in Gunnery(Sidearm), so he would add three to each roll, turning his rolls into:

[8][7][10][9][11][10]

List of Skills
Acrobatics(Dex)

Acting(Cha)

Appraisal(Wis)

Athletics(Str)

Artcraft (Dex)

Disable Device(Int) Decipher(Int)
 * Digital
 * Mechanical

Disguise(Cha)

Lockpicking(Dex)

Engineering(Int) Escape Artist(Dex)
 * Ship Systems
 * Ship Weapons
 * Small Arms
 * Computers

Forgery(Int)

Gunnery(Dex)

Hacking(Int)

Knowledge(Int) Language(Int)
 * Shipcraft
 * Architecture
 * Divine
 * Geography
 * History
 * Local
 * Nature
 * Govenment
 * Religion
 * Stellar

Martial Skills(Dex/Str) Medicine(Wis)
 * Hand to Hand
 * Basic
 * Clubs
 * Daggers
 * Medium Blades
 * Uncommon
 * Heavy Blades
 * Light Blades

Navigation(Wis) Pilot(Int) Physical Resistance(Tou)
 * Land
 * Air
 * Sea
 * Space
 * Aircraft
 * Seacraft
 * Landcraft
 * Spacecraft

Sense Motive(Wis)

Systems Operation(Int)

Survival(Wis)

Tracking(Per)

Jump Drive Operation(Int)

Warp Drive Operation(Int)